"Welcome to Desert Botanical Testing Station #002. The mission of these stations is to find or engineer botanical species capable of thriving in the extremely arid conditions of Arrakis. The thriving vegetation you will find within these halls is a testament to the success of this technology." (Windtraps)
I'm really glad to finally show you part of my contribution to Dune: Awakening at Funcom!
The screenshots here and environments overall are a massive team effort across many departments. There are so many nice and talented people who worked on this project that it is impossible to credit everyone here, but my recognition goes to them. Thanks a lot to everyone in the team for their support, hard work and dedication. It was an amazing journey and I think we've created something truly special.
More in details, I've participated to model the architecture modular kit used to create those dungeons. Collaborating closely with level designers, I've crafted the environment art to enhance gameplay, support level and combat design, and convey visual storytelling. My responsibilities also included optimizing the levels for smooth player navigation.
Here are some of the incredible colleagues I had the chance to work with. Make sure to check their portfolios!
https://www.artstation.com/vladimir_lepotic
https://www.artstation.com/inaranjo
https://www.artstation.com/f_gand
https://www.artstation.com/joaquinotazuzunzunegui
And I also would like to mention the level designers Robert Kazmer, Charlotte Molnar, Vitor Lopes Cardoso and Adelén Johansen who worked with me on a lot of environments.
Finally, Øyvind Jernskau made the final update of the boss arena in this one.
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